By Maksym H.
September 29th, 2025
When I first had the idea for Token Tangle, I honestly wasn't sure it could even be built.
I didn't sit down with a code editor or a design tool. Instead, I went straight into Astrocade and wrote a simple prompt describing the game I imagined:
First Prompt: I'd like to make pazzle game with people who hold the crypto such as bitcoin, solana ethereum...
And surprisingly, Astrocade delivered a working MVP right away with
This was the most unique part of the process: every new idea I had, I just wrote it as a prompt!
At first, my prompts were very rough — I just wanted to see if the idea even worked. But as the game started taking shape, I kept refining it:
For example, at one point I realized the game needed a progress bar showing collected coins. I didn't touch a single line of code — I just prompted Astrocade to add one, explained what it should display, and it appeared in the game exactly as I pictured it.
But then, I noticed that the crypto icons on the progress bar were not the same size. As you can see in the image below, the Bitcoin icon was much bigger than the Ethereum and Solana icons.
To update this using traditional methods, I would've had to dive into CSS to adjust the image sizes. But instead, I just wrote a prompt: "Update the progress bar's crypto icon sizes to be the same."
And just like that, the icons were resized to match perfectly.
This prompt-driven workflow let me experiment quickly without getting stuck on technical details.
This is just one example of how I used Astrocade to fix issues and make quick adjustments without touching any code or design. Beyond that, I also added a Hint system, a Shuffle feature, endless missions, and a variety of different mission types — all with no coding required.
The best part? I didn't need to manually adjust assets or implement complex mechanics. It was all about writing detailed prompts, testing them, and iterating. This prompt-driven workflow let me experiment quickly and focus on creativity, getting closer to the polished version of Token Tangle with every update.
It turned a half-formed idea into a real, playable game — no traditional development team required.
Now, when I think of new features or mechanics, I know I can just describe them, test them, and see them in action almost immediately. That's an incredible feeling as a creator.
And if you're a game designer (or just someone with a wild idea), I highly recommend experimenting with Astrocade prompts — you might be surprised at what you can build.